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Preserving Virtual Worlds 2

Description

Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. PVW 2 will improve the capacity of libraries, museums, and archives to preserve computer games, video games, and interactive fiction.

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Project PI(s)

PI: Jerome McDonough
Project Contact: Megan Senseney
Funded by: Institute of Museum and Library Services
Grant number: LG-06-10-0160-10

Research Area(s)

Digital Collections and Curation
CIRSS projects in this sector focus on how to build, represent, and make accessible research collections, with a particular focus on the challenges and opportunities associated with the curation and f…

Socio-technical Data Analytics
Faculty, researchers and students in the Socio-technical Data Analytics Group design, develop, and evaluate new technologies in order to better understand the dynamic interplay between information, pe…

Project Team

Publications

Sacchi, S., & McDonough, J. P. (2012). Significant Properties of Complex Digital Artifacts: Open Issues from a Video Game Case Study [poster]. In Proceedings of the 2012 iConference (pp. 572-573). ACM. doi:10.1145/2132176.2132293
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McDonough, J., Olendorf, R., Kirschenbaum, M., Kraus, K., Reside, D., Donahue, R., Phelps, A., Egert, C., Lowood, H., & Rojo, S. (2010).  Preserving Virtual Worlds Final Report. Urbana, IL: University of Illinois.
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Lowood, H., McDonough, J., Frick, C., & Renear, A. (2009). “Digital Curation of Humanistics, Multimedia Materials: Lessons Learned and Future Directions” (Panel abstract), Proceedings of DigCCurr 2009: Digital Curation – Practices, Promise & Prospects, ed. Helen R. Tibbo, et al. (Chapel Hill: School of Library and information Science, Univ. of North Carolina, 2009; distributed by Lulu Press): 42-43.
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McDonough, J. (2009).  “How will we preserve virtual worlds?” in Bart De Nil & Jeroen Walterus (Eds.), Nieuwe Perspectieven voor Digitaal Erfgoed.  Brussel: Pharo Publishing.
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Past Events

February 20, 2013

Building Community as a Curation Activity: Sharing Knowledge for Game Preservation

The OAIS Reference Model emphasizes the need for archivists to monitor their designated community's level of knowledge and their common practices and tools for creating and using digital informati…